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     Strageties
 
Practice outline for the date of Wednesday, March 27, 2002.

Commanding and executive officers Cereo and Ls3 have decided over the following concepts to be covered:

  • Teamwork
  • Variable capability
  • Attention


  • Teamwork
    Those of you who have previously played Counter-Strike in a public server may have been at times exposed (albeit doubted) to teamwork. With the advent of Day of Defeat, more teamwork is present, to an extent. Teamwork is not simply a horde of team members blindy advancing against the enemy, rather, it should entail a reasoning behind the planned advance. Not only should be team members be aware of a plan, they should also be prepared to react to an event, especially an unexpected one. For example, when a friendly machine gunner supporting an advance is taken out, how should one react? First, everyone should be aware that the machine gun was decommissioned (which is a part of paying attention); secondly, depending on the situation (and the commanding officer's orders) the team advances or holds positions. Teamwork never involves less than two teammembers, every action a player takes should be for either their comrade or the team in whole. A flag is never taken or a building captured for self-benefit.

    Variable capability
    With variable meaning changeable, this basically means that anyone should be able to do anything. A Third Ranger, through training, will be capable of playing offensively, defensively, supportively with any weapon.

    Attention
    Tying in with teamplay, paying attention in any shooter game is key. Listening to door creaks, footsteps, gun shots voices, looking at death messages, and so on and so forth is essential. Additionally, the urge to shoot the enemy at sight should be resisted. One may wonder why, depending on the situation, killing one enemy out of the five advancing with a k98k or Garand may not be good idea, your position will probably be revealed, along with your teammates' presence, which may lead to being steamrolled by the opposition and in turn result in lost flags.

    There are many more finer details of DoD play which I can not completely cover, but I will strive to explain as many that will come to mind in the future. Please feel free to contact either Cereo or Ls3 for comments or questions.

    Keep in mind, DoD is a game, have fun, these ideas should be integrated into your playing style gradually to have more fun!
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